Deck Guide of the Day: Temur Aetherworks

Hello Everyone, today’s Deck Guide of the Day article is about a combo deck based around Aetherworks Marvel.

Aetherworks Marvel offers completely busted combo potential and has already proven itself despite the format being only a few weeks old. This thing is as exciting as it is powerful. For 4 mana, you can spin the wheel and hit something massive. The requirement to get there is not even that absurd, 6 energy. Luckily for us, there are plenty of cards in Kaladesh that generate energy in the range of 1 to 4. Getting to look at the top 6 cards means you’re going to want to play some big hits to maximize your chances of doing something truly busted as quickly as possible. Marvel lets you cast the spells, meaning you get all of the cast triggers, and the biggest and baddest creatures in Standard, Eldrazi, are what you’ll want to fill your deck with.

Emrakul, the Promised End and Ulamog, the Ceaseless Hunger are cards we’ve been hard casting in Standard for a while now to take the opponent’s turn or to exile their two best permanents. A turn 4 Emrakul or Ulamog is simply absurd, the ability to decimate what little board your opponent has developed is simply busted. And when the Eldrazi are finished doing that, they’ll go straight to your opponent’s face. A 10/10s that exile massive chunks of a library and a 13/13 flying trample creatures don’t mess around.


From there, you need to survive. Kozilek’s Return fits that bill perfectly. On turn 3, the Return will wipe out a number of creatures on the battlefield. With some self-mill cards, you can get Return in the graveyard to make sure you clear the board when you trigger your Marvel and get an Eldrazi into play.


For Marvel to be active as soon as possible, you’re going to need some energy enablers. Attune with Aether is the perfect place to start. You can play fewer lands, meaning you have fewer misses when you activate Marvel. You can also play 3 colors while fixing your mana, and generate 2 energy for a single mana. Also the Puzzleknots are also going to create energy, and they ooze with value. Woodweaver’s Puzzleknot will buffer your life total while offering the most energy of any card in this particular deck. A turn 2 Woodweaver’s sacrificed on turn 3 gives you a full 6 life, permitting you to survive, while providing all the energy that’s needed for Marvel. This is a pretty simple 2 card combo that is ready to go off. Glassblower’s Puzzleknot adds slightly less energy, but when you’re looking to find your Marvel or looking to scry to set up an Eldrazi on top, you’ll be happy you have it.


Harnessed Lightning can scale up dramatically in a deck that’s pumping out energy, but you would prefer to conserve it rather than kill a huge creature if you can help it. Lightning can be an Energy Ritual, providing a quick 3 energy when needed alongside utility and interaction. Vessel of Nascency continues to show its power when you’re looking for a specific card to get your engine started, and you’re happy to have Kozilek’s Return in your graveyard. The newest dig spell is just what the combo doctor ordered. Cathartic Reunion can discard your extra lands, your excess energy producers, or maybe those Eldrazi you couldn’t cast, and gets you 3 cards closer to your key combo pieces, the lands you need, or missing energy producers.


The mana base is the best we can get with a help from the newest Kaladesh fastlands and all star Aether Hub.


Here’s the decklist:

Creature (8):

4 Emrakul, the Promised End
4 Ulamog, the Ceaseless Hunger

Spells (30):

4 Glassblower’s Puzzleknot
4 Woodweaver’s Puzzleknot
4 Vessel of Nascency
3 Harnessed Lightning
3 Kozilek’s Return
4 Aetherworks Marvel
4 Attune with Aether
4 Cathartic Reunion

Lands (22):

4 Aether Hub
4 Botanical Sanctum
2 Game Trail
4 Spirebluff Canal
6 Forest
1 Island
1 Mountain

Sideboard (15):

1 Harnessed Lightning
3 Invasive Surgery
1 Kozilek’s Return
4 Negate
3 Take Down
3 Dispel

This deck looks pretty great for me and also it is more than capable of casting an Emrakul early on in the game even without Marvel, but turn 4 is still the goal. With plenty of card types and some interaction, that’s a pretty viable plan B, but with a combo this strong, plan A should be in full effect! I expect the deck to make a big splash in the format and maybe even at the Pro Tour.

Thanks Everybody for reading,






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