Deck Guide of the Day: G/B Delirium

Today’s deck come from PT Kaladesh, in which it went 8-2 in the hands of Eric Froelich.

This deck allows you to play the powerful new Kaladesh green cards paired with black, in a G/B Delirium shell, that was already popular and dominant in the previous standard season. Let’s start the analysis!

Premise that the deck is not leaning too hard on Delirium, our one drop, Gnarlwood Dryad, was not exactly an MVP. However having a one drop before playing Smuggler’s Copter does free you up to cast your noncreature spells on turn 3. More importantly, I could play it on the same turn as a Transgress the Mind or Grasp of Darkness that had to come down turn 3, while still getting to crew my Copter. Speaking of Copter, we all know that this card is simply the standard definig card. This card defines what you should be doing or what you need to react to. It’s easy to crew and challenging to interact with. It provides fantastic card selection and fills up your graveyard for delirium, digging deeper to find what you need, discarding excess 5-drops or legends or lands, all while getting in for 3 in the air. It’s also an artifact that will die to removal often, and makes Delirium so much easier to enable in every way because of all of that. Grim Flayer is not incredible, but it’s really strong with the right support. Even in a deck not heavily dedicated to getting delirium, Flayer is great thanks to the green tools from Kaladesh. The Blossoming Defense tempo swing wins so many games, and once it gets through, you’re likely to both be close to delirium and draw the cards you’re looking for.


Then we have Servant of the Conduit is a nice form of acceleration and the second point of toughness is useful in this format. It does everything, it really function as a 2/2 that fixed and accelerated mana, it carries Gearhulk counters well, crews a Copter, and makes turn 3 Kalitas a possibility. Catacomb Sifter is the real reason to play black. As a 3-mana play, you’re getting two bodies. The 2/3 creature can hold the fort against the most aggressive creatures in the format. Plus, the token can crew a Copter, which is priority number one. It also allows you to have a rather simple draw of Copter into Sifter, into turn-4 crew my Copter, sacrifice the Scion for a mana and a scry, and then play a Gearhulk with the Copter ready to accrue counters. Attacking for 3 on turn 3 and then for 9 on turn 4 is unbelievable. Don’t overlook the scry ability of Catacomb Sifter. Creatures die and die often. Having all of the selection of Copter, Flayer, and Sifter in the same deck was a massive advantage and the quality of this deck’s draws will be better than the opponents’ one because of it. Kalitas, Traitor of Ghet is not a card you often see as a 4 of, in fact I could see going down to 3. That said, most of the time you will never lose a game from drawing too many of them just because the power level of this card against so many decks. If they can’t deal with it, it simply takes over the game. Verdurous Gearhulk is truly ridiculous. This deck does the best job of both casting it on turn 4 and making good use of the counters by being able to spread them around. Counters on a Copter make a really tough threat to deal with, and having 8 giant trample threats and 4 more lifelink threats is too much for most decks to handle. Being an artifact to help delirium is a nice bonus, but this is one of the best aggressive spells we’ve had.

servant-of-the-conduitcatacomb-sifterkalitas traitor of ghet.jpgverdurous-gearhulk

Blossoming Defense is kind of the oil that keeps makes this deck run. It protects your Kalitas or giant Gearhulk to take over the game, your Copter on turn 3 after playing a 2 drop to crew it and getting in for 5 damage, and forces through your Flayer. There really are very few games where you’re not happy to draw this card. Grasp of Darkness is the best removal spell if you can cast it. Cheap, instant speed, forces your trample creatures through for maximum damage, handles Copters, and is another instant to pair with Blossoming Defense to help delirium. Traverse the Ulvenwald is going to be a G/B dual land that enters the battlefield tapped more often than not. But when it’s not, it’s a 1 mana tutor to go get Gearhulk, Kalitas, or Ishkanah after sideboard. The deck playe one copy of Liliana, the Last Hope, and that number feels correct. It’s just not that good in a  Copter world, although it is quite powerful against a number of the Copter shells otherwise. I ended up boarding in multiple copies on the play in a variety of matchups where it would usually shine, but often only wanted 2 max on the draw.


The mana base got a real upgrade in Blooming Marsh, but the real MVP is Hissing Quagmire. It trades for large creatures, can crew a Copter, finishes off planeswalkers, and plays defense, which is rare, since this deck likes to smash.


Here’s the full decklist now:

Creature (22):

2 Gnarlwood Dryad
4 Grim Flayer
4 Servant of the Conduit
4 Catacomb Sifter
4 Kalitas, Traitor of Ghet
4 Verdurous Gearhulk

Spells (15):

4 Blossoming Defense
3 Traverse the Ulvenwald
4 Smuggler’s Copter
3 Grasp of Darkness
1 Liliana, the Last Hope

Lands (23):

4 Blooming Marsh
1 Evolving Wilds
8 Forest
4 Hissing Quagmire
6 Swamp

Sideboard (15):

2 Dead Weight
2 Noose Constrictor
3 Transgress the Mind
2 Appetite for the Unnatural
2 Liliana, the Last Hope
1 Pick the Brain
2 Ishkanah, Grafwidow
1 Ob Nixilis Reignited

If you can find a good way to shore up the matchup against Marvel this deck become even better.  I think this is going to be one of the decks to beat going forward in Standard.

Thanks Everybody for reading,





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