Deck Guide of the Day: Grixis Control

Today’s deck is the one who won Pro Tour Kaladehs in the hands of Shota Yasooka. Let’s start!

The creatures in Shota’s deck did some serious work. We’ve seen the true power of Torrential Gearhulk after this weekend. I think we all knew that this was an incredibly powerful card, but most of the players were low on it simply because they didn’t think the instants you could reliably flashback were going to be all that exciting. It turns out that Gearhulk is good enough to make even the less powerful instants into awesome draws. Thing in the Ice hasn’t seen much fanfare, but in a deck full of cheap instants, it puts in work. It will buy time in the early game as a nice 0/4 blocker, bounce an opponent’s entire board for a tempo advantage, and then swing in to finish the game. Things scale very well together, so you’re never unhappy to see multiples.

torrential-gearhulkthing-in-the-iceawoken-horror

The instants themselves aren’t going to blow you away, but they do what they’re meant to do. Shota played a small suite of countermagic to help get to his late game. Ceremonious Rejection can stop a Smuggler’s Copter as well as an Aetherworks Marvel. The same can be said for Negate. Void Shatter will stop it all.

ceremonious-rejectionnegatevoid-shatter

There’s plenty of removal. Unlicensed Disintegration is basically an expensive Terminate with minor upside thanks to the Gearhulks which are the only artifacts. Harnessed Lightning puts any excess energy to good use and is cheap enough to always be useful. Spells that kill Copters are quite good, so Essence Extraction is another way to take down the powerful Vehicle with some upside attached. Galvanic Bombardment provides your early interaction. You’re okay with using multiple Bombardments to kill a bigger creature in matchups where early removal isn’t useful, since those decks will give Grixis enough time to get far ahead on cards. Radiant Flames will be pretty mediocre against some decks and won’t kill the Copter, but it takes care of the early rush and the potential crew.

unlicensed-disintegrationharnessed-lightningessence extraction.jpggalvanic-bombardmetradiant-flames

Anticipate will dig toward what you need and smooth your draw. Glimmer of Genius makes Harnessed Lightning better and gives you an instant speed way to draw a bunch and dig deeper through your deck and can even be recast with Gearhulk. The others draw spells are a bunch of  Painful Truths that combine well with all of the cheap spells like Bombardment. This also makes it easy to flip a Thing in the Ice.

anticipateglimmer-of-geniuspainful-truths

With the ability to go bigger with Jace, Unraveler of Secrets Shota’s deck has the ability to adapt to a number of matchups.

Here’s the full list:

Creature (6):

4 Thing in the Ice
2 Torrential Gearhulk

Spells (28):

1 Ceremonious Rejection
4 Galvanic Bombardment
3 Anticipate
3 Harnessed Lightning
2 Negate
1 Transgress the Mind
1 Essence Extraction
3 Painful Truths
2 Radiant Flames
2 Unlicensed Disintegration
3 Void Shatter
2 Glimmer of Genius
1 Jace, Unraveler of Secrets

Lands (23):

4 Evolving Wilds
5 Island
2 Mountain
3 Smoldering Marsh
4 Spirebluff Canal
4 Sunken Hollow
2 Swamp
2 Wandering Fumarole

Sideboard (15):

2 Ceremonious Rejection
1 Negate
1 Transgress the Mind
1 Radiant Flames
2 To the Slaughter
3 Weaver of Lightning
2 Summary Dismissal
2 Confiscation Coup
1 Jace, Unraveler of Secrets

I certainly wouldn’t have expected this style of deck to find success at the Pro Tour, but here we are. I’m not sure anyone but Shota himself could have pulled this off, but there’s a reason he’s the best. The rest of us better try to figure out how to beat this deck the right way now!

Thanks for reading,

Andreas

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