Budget Magic Deck: W/B Fabricate

The deck has two plans, both revolving around Servo tokens. In some games, we simply go wide with tokens and win by beating down with creatures, while in other games, we play like a combo deck by flooding the board with Servo and Clue tokens and than sacrificing a bunch of artifacts to drain the opponent’s life total away. The cards in the deck break down into five main groups, with some overlap in between: Servo makers, Clue makers, drainers, sacrifice outlets, and removal. Let’s break down the deck.

On paper, Weaponcraft Enthusiast and Angel of Invention look underpowered, but they play much better than they look, and this isn’t even considering that our deck just wants artifacts of any kind to facilitate the combo kill. Weaponcraft Enthusiast is pretty good at creating artifacts and flood the board. Meanwhile, Angel of Invention‘s ability to pump our team (while also making a couple of Servos itself) is very relevant and helps facilitate both parts of our gameplay.  When it comes right down to it, whether our deck is in go wide beatdown mode or combo off artifact mode, we generally want to be using the Enthusiast and the Angel to make Servo tokens with the fabricate ability. The only real exceptions to make Servos are very obvious (for example, an opponent has a Liliana, the Last Hope that will immediately kill our Angel of Invention if we don’t put the +1/+1 counters on it).

Weaponcraft EnthusiastAngel of Invention

Thraben Inspector and Bygone Bishop do two things for our deck. First, they allow us to grind with midrange and control decks by generating a steady stream of card advantage in the form of Clue tokens. While Thraben Inspector only makes one Clue, in the late game, it’s very possible to make an entire board full of Clues with the Bishop, considering our deck has 22 creatures with a converted mana cost of three of less. Secondly, by making clue tokens, Inspector and Bishop help enable our Aristocrats-esque combo finish. One of the unique things about Marionette Master is that her drain ability triggers whenever any artifact goes into our graveyard from the battlefield. As a result, sometimes we simply make a bunch of Clues and cast a Marionette Master (putting the counters on her with fabricate), and when we untap, we can sacrifice the Clue tokens to drain our opponent’s life all the way down to zero!

Thraben InspectorBygone Bishop

Marionette Master might be one of the most underrated cards in all of Kaladesh. Like the rest of the fabricate cards, she doesn’t look all that great on paper but plays amazingly well. The ability to drain our opponent every time an artifact goes into the graveyard is one of the foundations of our deck, allowing us to sacrifice Clue and Servo tokens to kill our opponent without dealing combat damage. How we play Marionette Master really depends on the situation. We will use both fabricate options often. If we already have a board full of Servos and Clues, it’s usually better to put the counters on the Master, which means every time a Servo or Clue dies, we’ll drain our opponent for at least four. Plus, putting the counters on Master can help it survive some removal like Collective Defiance, Grasp of Darkness, and even Harnessed Lightning in some situations. On the other hand, if our board is fairly empty and lacking in artifacts, it’s usually better to make the Servo tokens with our first copies of Marionette Master. While this means we drain our opponent much more slowly, it also turns Master into a good stabilization card, making four blockers for six mana.

Zulaport Cutthroat is our back-up drainer. While it doesn’t offer the one turn kill potential of Marionette Master, it does stack well, and gaining some incidental life here or there helps us stay alive against the aggressive decks in the format. It also offers the upside of triggering whenever any creature dies, instead of just artifacts, which can be important throughout the course of the game, since we often use creatures like Weaponcraft Enthusiast and Thraben Inspector to chump block our opponent’s biggest threat, and having a Zulaport Cutthroat around makes chump blocking even more beneficial.

Marionette MasterZulaport Cutthroat

Westvale Abbey is the most common way that we win the game. Here’s the scenario: we get five Servo tokens on the battlefield, then, on Turn 6, we cast a Marionette Master and use the fabricate ability to load it up with counters. Finally, on Turn 7, we flip our Abbey by sacrificing five Servos, which drains our opponent for 20 with Marionette Master, exactly enough to kill our opponent from their starting life total! Plus, even if we don’t manage to drain for the full 20 life, we end up with a 9/7 flying, lifelink, indestructible Ormandahl, which is usually enough to finish the job.

Westvale AbbeyOrmendahl, Profane Prince

Another sacrifice outlet is Syndicate Trafficker which is absurd in our deck for several reasons. First and most importantly, it’s a one mana sacrifice outlet for artifacts, which means we can play a Marionette Master, then play a Syndicate Trafficker, and us it to sacrifice all of our Clues and Servos to drain our opponent to death with the Master ability. Second, Syndicate Trafficker is a huge offensive threat when we are going on the beatdown plan, since it is incredibly hard to block. Between our Servos and Clues, we usually have something sitting around to sacrifice to make him indestructible, which means our opponent is often stuck choosing between trading a “real” creature for a Servo or Clue token or letting through the damage, both of which are beneficial to us. Finally, thanks to becoming indestructible, Syndicate Trafficker is also great on defense while we are looking to set up the combo kill with the Master.

Syndicate Trafficker

Ayli, Eternal Pilgrim is our backup sacrifice outlet, with the upside of being able to sacrifice non artifact creatures. She’s also just a solid two drop, being able to block most other two drops in the early game and take down a big creature in the late game thanks to deathtouch. Last and least, Vampiric Rites is just a one of, and it’s fine as a one of, although you can cut it for just another removal spell.

Ayli, Eternal PilgrimVampiric Rites

Grasp of Darkness is the best early game removal in the format. Stasis Snare lets us deal with stuff like Emrakul, the Promised End at instant speed. Meanwhile, Anguished Unmaking is insane in our deck. There are very few cards in Standard that deal with Smuggler’s Copter, Dynavolt Tower, Kalitas, Traitor of Ghet, and Gideon, Ally of Zendikar for only three mana, and since our deck tends to gain a meaningful amount of life with Zulaport Cutthroat and Ayli, Eternal Pilgrim, losing three here and there isn’t really a problem.

Grasp of DarknessStasis SnareAnguished Unmaking

Here’s the full list:

Creature (29):

4 Thraben Inspector
3 Ayli, Eternal Pilgrim
4 Syndicate Trafficker
4 Zulaport Cutthroat
4 Bygone Bishop
4 Weaponcraft Enthusiast
4 Angel of Invention
2 Marionette Master

Spells (7):

1 Vampiric Rites
3 Grasp of Darkness
1 Stasis Snare
2 Anguished Unmaking

Lands (24):

4 Evolving Wilds
4 Forsaken Sanctuary
6 Plains
7 Swamp
3 Westvale Abbey

Sideboard (15):

1 Angelic Purge
1 Anguished Unmaking
1 Blessed Alliance
1 Eliminate the Competition
1 Flaying Tendrils
2 Fragmentize
1 Harsh Scrutiny
1 Kambal, Consul of Allocation
2 Lost Legacy
1 Pick the Brain
2 Quarantine Field
1 Transgress the Mind

The deck is super fun to play, easy to upgrade, and incredibly cheap—everything we want from a Budget Magic deck. Give it a shot; I don’t think you’ll be disappointed. It certainly has the ability to compete at FNM, and with upgrades, I wouldn’t be surprised to find that WB Fabricate is a GP / SCG worthy archetype!

Thanks Everybody for reading,



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