Budget Magic Deck: Burn

Legacy Burn, like all Burn decks, is pretty much a numbers game. The baseline for our spells is dealing three damage to our opponent’s face, which means that we need to resolve about six spells to win the game. As such, probably the best way to look at Legacy Burn is as a combo deck, with our combo saying, “If you resolve six spells this game, you win!” While many of our burn spells can go at creatures, this is usually a last resort for when we are about to die because every time we Lightning Bolt a Birds of Paradise, that’s another burn spell we need to draw, that we can throw at our opponent’s face and be able to close out the game.

Monastery Swiftspear is very good and a great budget option. On Turn 1, the Swiftspear gives us one hasty damage, and as the game progresses, this number goes up; it’s not uncommon to attack for 3 on Turn 2 and then 3 again the following turn, thanks to prowess trigger. Eidolon of the Great Revel is one of our best cards because it gives us a main deck way to hose some really powerful decks. In the worst case, it’s a 2/2 for two that deals our opponent at least two damage when they kill it, although it occasionally deals far more damage if our opponent doesn’t have a removal spell handy. However, the biggest reason we need Eidolon is to fight combo decks. In Legacy, there are various Storm decks that can kill on Turn 2 or 3 consistently, but getting these fast kills requires our opponent to cast a whole bunch of spells. Without Eidolon, we’d have a really hard time beating these decks, since they are usually a turn faster than we are, but with it, our opponent can’t simply cast a ton of spells and win the game, since they are taking two damage for each spell they cast, which is enough to flip these matchups into our favor.

Monastery SwiftspearEidolon of the Great Revel

Lightning Bolt is the best burn spell we do have, since it is instant speed, can hit creatures, and doesn’t require any extra work. Chain Lightning is pretty close to a sorcery speed Lightning Bolt, while there are weird situations where the opponent will have two red mana open to “chain” the bolt back at us, this is actually extremely rare. Rift Bolt is Lightning Bolt with suspend one, and while waiting a turn might sound like all downside it also costs three mana, which means it’s a Lightning Bolt that gets around Chalice of the Void on one, which is actually relevant in Legacy. Finally, Lava Spike is a sorcery speed Lightning Bolt that can’t hit creatures, which makes it the weakest of the bunch, but you can’t argue with three damage for one mana.

Lightning BoltChain LightningRift BoltLava Spike

Flame Rift is awesome, it’s essentially a Boros Charm that doesn’t require splashing a color, which means it’s amazing for building Legacy Burn on a budget. While it might seem strange to play a card that damages both players equally, this almost always works out in our favor because we have way more ways to damage the opponent than most opponents have to damage us. A couple of Skullcrack were the two last cards I put in the deck, and they are pretty lacking compared to the other cards in our deck. The problem with Skullcrack, while it has some upside in preventing life gain against a Deathrite Shaman, is that most of our spells deal three damage for one mana, meaning paying two mana for three damage from Skullcrack actually makes it super expensive for our deck.

Flame RiftSkullcrack

Price of Progress may be the most powerful burn spell in our entire deck, often representing at least six damage for only two mana at instant speed. In Legacy, decks are overloaded on non basic lands (while we play all Mountains, so we don’t take any damage), which makes Price of Progress one of our best ways of finishing off the game. Since it’s instant speed, we can wait for our opponent to cast something at the end of our turn and, while they are tapped down, hit them for a ton of damage out of nowhere. Fireblast might be the scariest burn spell in our entire deck because it essentially represents four damage for free at instant speed. It’s the card that makes Legacy Burn far scarier than the Modern or Standard versions. Fireblast allows Legacy Burn to kill an opponent by surprise from a pretty high life total, and since it’s instant speed and essentially free, it’s extremely hard to play around effectively. Finally, we have Sulfuric Vortex, which is the slow and steady plan for winning the game. It’s very important for beating slower, more controlling decks like Miracles. Even beyond burning out more controlling decks, it also provides some lifegain hate, which is key in some matchups.

Price of ProgressFireblastSulfuric Vortex

Here’s the full list:

Creatures (8):

4 Monastery Swiftspear
4 Eidolon of the Great Revel

Spells (33):

4 Chain Lightning
4 Lava Spike
4 Lightning Bolt
4 Flame Rift
4 Price of Progress
1 Skullcrack
1 Sonic Burst
4 Rift Bolt
3 Sulfuric Vortex
4 Fireblast

Lands (19):

19 Mountain

Sideboard (15):

1 Pyroclasm
4 Pyrostatic Pillar
1 Red Elemental Blast
4 Searing Blood
3 Smash to Smithereens
2 Tormod’s Crypt

If you are looking to play some Legacy on the cheap, Burn seems like a great option. Plus, if you already play Modern Burn, you can throw together Legacy burn super cheap (for like $20)! Likewise, if you buy this Legacy Burn deck, you’ll be well on your way to having a competitive Modern deck as well!

Thanks Everybody for reading,

Andreas

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