Deck Guide of the Day: Frontier Esper Control

Esper Dragons was a sweet deck that relied on Dragonlord Ojutai to slam the door and then turn the corner with card advantage. Esper Planeswalkers was also a sweet deck, which relied on the Gatewatch to slow down the opponent and turn the corner. Frontier allows you to use more powerful creatures and planeswalkers to turn even the toughest games around.

Torrential Gearhulk is value on legs. A Flash creature is already tough to deal with, and this one just happens to be massive. It beats up on the likes of Siege Rhino in combat and comes with a free counterspell, removal spell, or card draw spell out of the graveyard. Once that value is out of the way, it starts attacking for 5.

Torrential Gearhulk

Ugin, the Spirit Dragon is one of the best weapons a control deck could ever have, and was featured as the top end of old Esper Dragons decks as a way to stabilize the board before winning the game. In a world where Collected Company and Rally the Ancestors are both legal, a sweeper that exiles all creatures is a nice complement to a bunch of removal spells and countermagic.

Ugin, the Spirit Dragon

Void Shatter will exile the spell it hits. Spell Shrivel will also exile, and Clash of Wills allows for some early interaction that can still work in the late game for a land heavy deck.

Void ShatterSpell ShrivelClash of Wills

Transgress the Mind is almost a proactive counterspell that you can tap out for, removing the important card from their hand before they cast it. Collective Brutality doubles as discard and removal, and it will even give you a little reach and life gain in a pinch.

Transgress the MindCollective Brutality

The removal options certainly are plentiful. Not only do you have Collective Brutality, but an excellent sweeper in Languish that won’t impact your Gearhulks. With Grasp of Darkness and Murderous Cut also in the mix, you can deal with most creatures on the cheap. For a solution that can slow down your opponent and then do some blocking, you have Reflector Mage.

LanguishGrasp of DarknessMurderous CutReflector Mage

Liliana, the Last Hope and Jace, Vryn’s Prodigy are great ways to maximize value. Jace is back in a universe where fetchlands exist, and you’re fully maxed out on Flooded Strands and Polluted Deltas to make sure Jace is ready to do as you please.

Liliana, the Last HopeJace, Vryn's ProdigyJace, Telepath Unbound

For card draw and selection, there’s Anticipate and the always powerful Painful Truths. The big payoff, however, is Dig Through Time. Dig can help control when your Jace flips if you want to keep looting, and it’s an instant to be flashed back with Torrential Gearhulk. With Jace to provide flashback as well, you should be able to dig through your whole deck for action.

AnticipatePainful TruthsDig Through Time

Here’s the full list:

Creatures (9):

4 Jace, Vryn’s Prodigy/Jace, Telepath Unbound
3 Reflector Mage
2 Torrential Gearhulk

Spells (25):

1 Anticipate
1 Clash of Wills
3 Dig Through Time
2 Grasp of Darkness
1 Murderous Cut
1 Spell Shrivel
3 Void Shatter
3 Collective Brutality
3 Languish
2 Painful Truths
2 Transgress the Mind
2 Liliana, the Last Hope
1 Ugin, the Spirit Dragon

Lands (26):

4 Flooded Strand
4 Polluted Delta
4 Prairie Stream
4 Sunken Hollow
3 Shambling Vent
1 Urborg, Tomb of Yawgmoth
2 Island
2 Plains
2 Swamp

Sideboard (15):

1 Dragonlord Silumgar
2 Kalitas, Traitor of Ghet
3 Spell Queller
1 Blessed Alliance
2 Disdainful Stroke
1 Hallowed Moonlight
1 Negate
1 Summary Dismissal
1 Declaration in Stone
1 Duress
1 Lost Legacy

There are lots of awesome control options in Frontier and many of them haven’t even been fully tested yet. This is the perfect time to start brewing!

Thanks Everybody for reading,



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