Deck Guide of the Day: Frontier Bant Enchantment

Enchantment-centric decks came and went in Standard. Aided by enchantment creatures such as Courser of Kruphix and Eidolon of Blossoms, Magic Origins made the archetype a reality.

Starfield of Nyx is a huge reward for playing a enchantments. First, you’re getting a potential Opalescence effect. With enough enchantments in play, your other non-Auras will come alive and start getting in for big chunks of damage. The more common usage, and what will be important when building up to these big attacks, is returning an enchantment from your graveyard to the battlefield each turn. If you’re using enchantments as removal spells or can find ways to put enchantments into your graveyard, this will yield insane value.

Starfield of Nyx

Sigil of the Empty Throne is the other win-condition for a deck filled with enchantments. With enough cheap enchantments, you’re going to be able to crank out a battlefield of Angels to defend yourself before turning the corner. Playing more expensive enchantments to bring back with Starfield of Nyx is also viable.

Sigil of the Empty Throne

Vessel of Nascency and Oath of Jace weren’t quite there in Starfield of Nyx‘s time. They’ll load up your graveyard while helping to find important pieces. The Starfield of Nyx will eventually get these enchantments where you want them and onto the battlefield.

Vessel of NascencyOath of Jace

The only creatures in this deck outside of what Starfield of Nyx and Sigil of the Empty Throne will eventually produce are Elvish Mystics and Herald of the Pantheon. These will make sure you can cast your big enchantments and that you have the mana to dig deep early.

Elvish MysticHerald of the Pantheon

There are tons of white enchantments that will help neutralize opposing threats. Isolation ZoneOppressive Rays, Silkwrap, Stasis Snare, and Suspension Field will all take care of creatures and other threats. Outside of the Rays, none of them are Auras, so you’ll be able to attack with them when the Starfield is active. Quarantine Field doesn’t return from the graveyard quite as gracefully as the others, but it will help take care of threats you might not be able to deal with.

Isolation ZoneOppressive RaysSilkwrapStasis SnareQuarantine Field

Myth Realized is an interesting card that hasn’t really seen the play you would expect after so much hype. A 1 mana enchantment is a nice way to trigger Sigil, or to get enough enchantments in play to turn on Starfield. It also can come down early in the game, load up on counters, and offer a formidable threat.

Myth Realized

Lunar Force represents a soft lock in conjunction with Starfield of Nyx, forcing your opponent to play a test spell into the Lunar Force before they can cast anything of relevance.

Lunar Force

Here’s the full list:

Creatures (7):

3 Elvish Mystic
4 Herald of the Pantheon

Spells (31):

1 Isolation Zone
2 Lunar Force
3 Myth Realized
3 Oath of Jace
3 Oppressive Rays
1 Quarantine Field
3 Sigil of the Empty Throne
3 Silkwrap
3 Starfield of Nyx
2 Suspension Field
4 Vessel of Nascency
3 Stasis Snare

Lands (22):

3 Canopy Vista
3 Prairie Stream
4 Windswept Heath
4 Forest
2 Island
6 Plains

Sideboard (15):

3 Authority of the Consuls
2 Bonds of Mortality
2 Declaration in Stone
2 Hallowed Moonlight
1 Imprisoned in the Moon
3 Negate
2 Suppression Bonds

With mana acceleration, lots of cheap spells, and an end game that can go over the top of pretty much anybody, Bant Starfield is a pretty sweet deck to explore in the new Frontier.

Thanks Everybody for reading,

Andreas

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