Deck Guide of the Day: Frontier 5 Color Bring to Light

In a more powered up format than Standard such as Frontier, the added mana fixing and weaponry from the expanded card pool are awesome components for a toolbox style deck. This is the toolbox to end all toolboxes, as, unlike the norm, we have a 70 card main deck and 11 card sideboard. This is some seriously bizarre deck building, as it does give you the option of boarding down to 66 cards in games 2 and 3, but those numbers are still pretty awkward! We’ve seen larger than normal decks work for toolbox packages in the past, however, so perhaps this one is no exception.

The foundation of the deck is Bring to Light. This means that you’re going to need lots of good mana fixing to make sure you can get to 5 different colors as soon as possible. From there, the options are plentiful.

Bring to Light

You have lots of mana creatures in Frontier that can serve as both efficient beatdown machines and color fixing. All of these 2 mana ramp creatures also pack 2 power. Deathcap Cultivator and Rattleclaw Mystic even give you a boon in the late game, especially Mystic which can unmorph for a nice burst of mana. Servant of the Conduit is the current Standard staple that will fix your colors into anything you may need, and then get into the red zone.

Deathcap CultivatorRattleclaw MysticServant of the Conduit

The multicolored creatures from Khans of Tarkir are powerful. Anafenza, the Foremost can shut down entire strategies while attacking for big chunks of damage. Mantis Rider is an efficient and evasive beatdown machine that can even do double duty and block thanks to vigilance. Butcher of the Horde can turn excess mana creatures into powerful abilities that stack well on a 5 power creature for just 4 mana.

Anafenza, the ForemostMantis RiderButcher of the Horde

Siege Rhino. Remember Siege Rhino? How about turn 3 Siege Rhinos? Woodland Wanderer is a nice payoff for having so many different colors early in the game.

Siege RhinoWoodland Wanderer

The best card to hit the most often with a fully powered Bring to Light? That has got to be the Verdurous Gearhulk. In a deck that can power out some large creatures quickly in the game, Gearhulk is the one that threatens to close the door. Throwing some counters on a flying Mantis Rider or Butcher of the Horde, or loading up on a trampling Siege Rhino or Woodland Wanderer are all awesome possibilities.

Verdurous Gearhulk

With Standard mana fixing staple Attune with Aether here to make sure you hit your colors and have a large enough reserve to use Servant of the Conduit as much as necessary, this deck has all of the tools.

Attune with Aether

Here’s the full list:

Creatures (35):

3 Deathcap Cultivator
4 Rattleclaw Mystic
4 Servant of the Conduit
4 Anafenza, the Foremost
4 Mantis Rider
4 Butcher of the Horde
4 Siege Rhino
4 Woodland Wanderer
4 Verdurous Gearhulk

Spells (11):

4 Attune with Aether
4 Bring to Light
2 Declaration in Stone
1 Murderous Cut

Lands (24):

2 Aether Hub
2 Canopy Vista
1 Cinder Glade
1 Prairie Stream
1 Smoldering Marsh
1 Sunken Hollow
2 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
4 Windswept Heath
2 Wooded Foothills
2 Forest
1 Island
1 Mountain
1 Plains
1 Swamp

Sideboard (11):

3 Abzan Charm
1 Cataclysmic Gearhulk
2 Temur Charm
1 Painful Truths
4 Stubborn Denial

Thanks to a Frontier mana base that allows you to play double digit fetches and plenty of duals and basics to find with them, Bring to Light beatdown is an exciting approach!

Thanks Everybody for reading,

Andreas

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