This deck can be the Splinter Twin 2.0. Mix the Copy Cat combo, which create a 2 card infinite combo, with a shell that draws a lot of cards by blinking permanents and you can have a relly solid deck.
In the deck we have 3 infinite combos:
- Panharmonicon and Felidar Guardians #1 in play.
- Felidar Guardian #2 comes down, blink Guardian #1 and a land.
- Net 1 mana and get 2 additional blinks. Repeat process.
Throw in any other creature and you get…
- Thraben Inspector or Cloudblazer : Draw the entire deck.
- Pilgrim’s Eye : Search out every basic land.
- Drowner of Hope : Infinite 1/1 Eldrazi.
- Thought-Knot Seer : Deck the opponent if they don’t have an instant speed answer to an X/4 or Panharmonicon. Also allows for an unconditional win when you draw your deck because you can protect Thought-Knot Seer with Eldrazi Displacer.
- The third one is Panharmonicon plus Drowner of Hope and Eldrazi Displacer. This is a fun mini-combo for infinite mana and Eldrazi Scions.
This is without even trying to find creatures that are good with infinite blinks, all of these you were already jamming in the Panharmonicon deck in the first place. It creates yet another win condition in a deck that didn’t really need more. What’s unique about this take on the strategy is that the Panharmonicon deck was already well situated against aggro, whereas many of the other early iterations of the deck were not. Of course, losing Reflector Mage is a blow, and Vehicles still present a real clock. One of the biggest drawbacks to fitting in the Saheelis is just how useless she is early on, which adds to your clunky mulligans. While Felidar Guardian blocks well, it doesn’t actually trade.
You are also affected by one of the other recent bannings: Smuggler’s Copter was uniquely qualified for this deck because it was a good 2-drop. In case you didn’t notice from the previous format, the 2 drop options for this deck range from situational to complete trash. If you go the Bant or 4 color route then you can jam Servant of the Conduit for mana fixing, but the rest are pretty bad.
This is why I’m willing to try Harnessed Lightning to take out creatures early. Stasis Snare is another option, but that one is yet another 3 drop in a deck full of them. What this comes down to is how much you can afford to sacrifice in your curve, and I’m not willing to make it even worse for a marginally better removal spell. Of course, the fact that Snare stops the combo in the mirror may overwrite that concern and force its inclusion.
Here’s the full list:
4 Thraben Inspector
4 Eldrazi Displacer
3 Thought-Knot Seer
4 Felidar Guardian
3 Drowner of Hope
3 Pilgrim’s Eye
2 Harnessed Lightning
4 Saheeli Rai
2 Stasis Snare
4 Aether Hub
4 Prairie Stream
3 Spirebluff Canal
1 Port Town
2 Spire of Industry
One option I considered but haven’t explored yet is the use of Ajani Unyielding or Nahiri, the Harbinger to dig and provide some punch. You already clog the ground well, and while Saheeli is a necessary evil, you don’t really have the means to look for your combo consistently. Most of the games you get going with Panharmonicon you’ll win by drawing 6 to 8 extra cards and out-resourcing them, the combo just cleans up quicker. If they can disrupt you, or if you need to find a Panharmonicon or a second combo piece, then these go a long way towards providing some consistent draw power.
Thanks Everybody for reading,